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Tools for tracing OpenGL, Direct3D, and other graphics APIs

Results 157 apitrace issues
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- Use higher-bound CMake policies - Use the standard `GNUInstallDirs` patterns

I was trying to use apitrace on an arm64 system, and it looks like the injector only understands 32-bit as x86 and 64-bit as x64. This causes it to behave...

Tracing
Feature Request
Help Wanted

Hi there, first of all thank you for a great project. It was and still is invaluable for debugging game issues for projects like DXVK for many years. Especially for...

Tracing
Replaying
Help Wanted

This appears to be an optimization to not keep writing over the same filename in the looping case. But, if you're doing looping and ask for snapshots to have the...

Replaying
Further Work Needed

Some WGL apps do the following: ```c++ hdc1 = GetDC(hWnd); wglMakeCurrent(hdc1, ...); hdc2 = GetDC(hWnd); wglMakeCurrent(hdc2, ...); ``` Because WGL doesn't deal with HWNDs, just HDCs, and wgltrace doesn't intercept...

Tracing
Feature Request
Help Wanted

This is a tool that is similar to the `gfxrecon-tocpp` tool with the main goal to speed up replay for performance and correctness testing. ``` Adds the --generate-c option that...

Replaying
WontFix

I am trying to use apitrace with the following video game: Game: Sonic & All-Stars Racing Transformed Collection SteamId: 212480 https://store.steampowered.com/app/212480/Sonic__AllStars_Racing_Transformed_Collection/ ### System information - GPU: Nvidia RTX 5090 -...

Tracing