Jason B.

Results 12 issues of Jason B.

When attempting to create a Fiber in IronRuby, I get an undefined constant error for the name Fiber. I've tried searching, and made sure to load the threading library in...

Seems certain windows (Show Gold, Show Choices) are still missing text. Have not yet located the common denominator among them.

bug

Transitions are half-implemented. Basic "fade" support is in, but we also need the "file" transition types, which snap a bitmap of the screen, render that, then eat it away based...

not yet implemented

Even this early in the process, with a few simple test cases I have discovered significant performance issues due to the soft fiber implementation we are currently using. The reason...

enhancement

Tilemap is a very special class. I wrote a nice OpenGL tilemap for VX Ace, but need to downgrade it for RGSS2 (which is mostly a matter of removing tilemap...

not yet implemented

Right now the RGSS Bitmap class is mostly implemented using System.Drawing.Bitmap, for simplicity. Once changed, the related texture is disposed and recreated. Notably, some special classes are more optimized (i.e....

not yet implemented

Something is not getting cleaned up properly. I get miscolored text and other visual artifacts after pressing F12 to reset the game.

bug

Almost forgot to list this one. The Color class is implemented, but it still has to be implemented for Drawable. Likewise, Tone has to be implemented for Drawable and Viewport....

not yet implemented

The windowskins for RGSS2/3 use the same layout. RGSS3 uses a tone as well, which I will add later on with a pixel shader. That is not part of this...

bug

A minor feature, this simply reduces a fair amount of bloat in the output file. Right now there are 3 copies of the RPG datatypes, one for each version. However,...

not yet implemented