anzz1
anzz1
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You can use [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader) for that and rename your "fxaa injector" dll to .asi. Or better yet, use [ReShade](https://reshade.me/) instead of your current "fxaa injector", it has tons...
Also the ability of directly changing the bytes in the assembler window (the field is currently read-only) would be great. Keep up the good work !
Also an example usage of this, the HTTPManager @r-o-b-o-t-o suggested but implemented as a module. https://github.com/anzz1/eluna-module-httpmanager As it creates an extra thread and uses extra resources (even though miniscule), that's...
One improvement for the current implementation that I can think of would be adding a magic function like `_Unload` which is currently called for all loaded modules on Eluna's class...
Thanks @Niam5 , that will be very helpful ! To point you into right direction, basically only small changes in the cmake files should be enough. You can use this...
Sure thing , no rush. Always better to take your time and think things through instead of rushing :) My thoughts were exactly on the problem on cross-compatibility and maintainability...
Maybe this could be added as a compiled module and an extension? Compile something like https://github.com/ledgetech/lua-resty-http into a lua module and then load that in an extension? You don't need...
@r-o-b-o-t-o check https://github.com/ElunaLuaEngine/Eluna/pull/412
I wrapped this up as a module https://github.com/anzz1/eluna-module-httpmanager