Paul Foster

Results 35 comments of Paul Foster

Please do, I won't have time to look at it closely until tomorrow, but I'll try to see if I see anything obvious today and look harder tomorrow. Also, you...

@hustcalm You will need to get a copy of glfw3 and edit the cmakelists file to point to it. I used the version on http://www.opengl-tutorial.org/ since I already had it...

@avanindra Yes, you're right, the cost volume is divided into planes instead of spheres. This makes the cost calculations much easier. Also, it makes planes tend to remain planar rather...

@avanindra https://github.com/avanindra Well, that's right if the depth you're using is the literal distance from the camera's entrance pupil/virtual pinhole, but for most cameras that is not the natural depth...

That usually means that your graphics card doesn't have a high enough compute capability. Please look at https://developer.nvidia.com/cuda-gpus and make sure that your compute capability is at least 3.5

Weird. I have never seen that on an 840. Can you find the source for the error? I'm surprised to see it looks like it's coming out of the opencv...

It occurs to me you might be compiling the kernels for the wrong architechture, since cuda code is forward compatible, but the compiled kernels are not. Make sure you compiled...

Yes, At the moment it requires cards with compute capability 3.0 or above because the kernels use warp shuffle intrinsics and bindless textures. I could write a version without the...

Ah. You should actually use my opencv fork for building the 3.0 version because it has the pull request already incorporated. I have given up trying to compile the trunk...

Sorry, I've been out for a while. I have seen this error before, but forget what was wrong. I think it may have been that QT wasn't actually working. Try...