Antz
Antz
这是示例项目:https://github.com/JamesTKhan/MundusRuntimeExample For those that do not know simplified Chinese, this is the translation: `For those who are ready to learn to use this 3D editor, a simple tutorial is crucial....
I think James was working on it in this branch: `cascade-shadow-map`
If you need another option. I just verified this. TommyEttinger's liftoff comes with `jpackage` gradle tasks that do not hard code any absolute paths or icons on the file system....
My gut feel is that packr is no longer being supported. I see a lot of talk about GraalVM, Rust, and lastly TE's Liftoff has jpackage support built in. jpackage...
Current drop down in the assets section implements this. Closing.
Hey folks. I check in every week to see if they are any updates on this PR. I am sure many are also waiting on this. I know its summer...
What can the community do to help the libGDX contributors reduce the cycle time for PRs to get merged? This is an honest and sincere question.
> You CAN use decals with Mundus projects by rendering them from the runtime. How? Where in the Mundus runtime can I access `decalBatch.add` or `decalBatch.flush`?
> By default you wont get decals to reflect on water but if we add it in to Mundus then it will. This would be amazing. Could you add shadows...
So there are a few work arounds. **1:** is to use `IBLBuilder iblBuilder = IBLBuilder.createIndoor(dirLight);` but its produces a slightly darker rendering. **2:** The other is to modify your own...