antpb

Results 12 comments of antpb

Hello! Thought I would check in on this and see if anything needs to change in this PR :)

Just want to voice a +1 to Robert's proposed changes above particularly the bits around having multiple sources in the array. I've implemented the OMI audio spec in my WordPress...

Thanks, I'll do some digging! Bit ambitious, but maybe I can help as part of my work to support it. The extensions have been very confusing to map in my...

Leaving a link here for anyone else that may dig in the future. I found this threejs implementation of usdz: https://www.usdz-viewer.net/ and was able to load the `usdc` file inside...

@capnm is FLAC supported in major engines? From my quick research Unity only supports .aif.wav.mp3 and .ogg We would be specifying that all engines would need to natively support FLAC....

Feel like I have a pretty good idea of how to add this in. Just curious where it should go. Here is existing json from an exported glb. Where would...

Starting work here: https://github.com/humbletim/omi-blender-gltf/pull/1 Currently that PR will allow us to create GLTF that look like this `JSON{"asset":{"extras":{"OMI_Blender_GLTF_Version":"0.0.1"},"generator":"Khronos glTF Blender I/O v1.6.16","version":"2.0"},"extensionsUsed":["OMI_audio_emitter"],"extensions":{"OMI_audio_emitter":{"audioSources":[{"name":"","uri":"https://xp3d.io/wp-content/uploads/2021/12/OutdoorFestival_audio3.mp3","mimeType":"audio/mpeg"}],"audioEmitters":[{"type":"global","gain":0,"loop":true,"autoPlay":true,"source":0,"coneInnerAngle":0,"coneOuterAngle":0,"coneOuterGain":0,"distanceModel":"inverse","maxDistance":0,"refDistance":0,"rolloffFactor":0,"name":""}, `

Hi @micfio ! Thanks for trying 3OV can you share with me the model and if possible a live link with the problem scene?

Hmm I haven't been able to reproduce it with the zip or on the live url. I also tried throttling my internet connection to 3G and it still rendered correctly....