AdamN

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I had similar issue when opening a decompiled apk saved as gradle project, opened using Android Studio 4.1.1 with gradle 6.1.1 or newer With "RES_" i'm getting this kind of...

Are you using auto-frameskipping? If you're, try disabling any frameskipping

Well you can't compare different games like that, because one game might be using a lot more polygons or visual effects than the other. What you should compare is how...

According to this https://github.com/ruanyf/document-style-guide/blob/master/docs/text.md the space should be half-width Auto-translated page: ![image](https://user-images.githubusercontent.com/7974720/179353949-51b8f919-f4e4-4f9d-bc09-8b610ec5d9e1.png)

> @Narugakuruga 既然是中国人,那我就不用英语了。 我表示不赞同。就和你说一个词吧。frame size,这个词是直译是帧大小,但实际指的是画面大小,帧指的就是一个画面。你要是说“帧大小”可能会被误会成“帧率”。伪像这词要给大众看,你觉得会有多少人知道是啥意思? Google translation: > Since I am Chinese, I don't need English. > > I disagree. Just one word with you. Frame size, the word is...

I managed to get UNO to work on single player, it seems this game is communicating with it self through 127.0.0.1 on single player (local Client-Server mode), WLAN/adhoc multiplayer also...

Since PSP networking is closer to BSD than linux, and i saw somewhere that BSD have a max limit of 8mb for SOCK_STREAM and less than 64k for SOCK_DGRAM, i'll...

> > > > I managed to get UNO to work on single player, it seems this game is communicating with it self through 127.0.0.1 on single player (local Client-Server...

As mentioned before, UNO game need infrastructure to be implemented first before it can work properly, because single player is actually use networking by connecting to localhost. Games like Tekken...

> Using 30fps cheat code it doesn't crash o_O BTW here's my savestate [ppsspp_state.zip](https://github.com/hrydgard/ppsspp/files/7268375/ppsspp_state.zip) i'm using this save state without disabling any JIT functionality, and the crash occurred here: ![image](https://user-images.githubusercontent.com/7974720/180375427-aa887f79-c596-4052-a30a-7c149e9e58d7.png)...