Andy Alt
Andy Alt
I'm pretty new to docker in general. I've downloaded the release (also built the source on Debian 10, no problem) At this point I was wondering if I could use...
When workers become idle, they should be automatically given the command to harvest the nearest available resource within their sight-range.
game suddenly crashes. Gui disappears, no pause, just back to the console malloc(): smallbin double linked list corrupted pvp game using map Athena's valley. ![image](https://user-images.githubusercontent.com/16764864/46556560-a4d2ab00-c8ac-11e8-84dc-d7a9d1933e47.png) ``` JackShmReadWritePtr::~JackShmReadWritePtr - Init not...
Right now, only resources can be harvested, but not units. If this were implemented, animals could be harvested ZetaGlest/zetaglest-data#26 And we'd have more options to implement traders or a way...
sometimes a player trying to re-join running game will lag-out immediately upon attempting to connect. It sometimes takes multiple attempts for a successful rejoin.
We have fairly good [build instructions for Mac OSX](https://github.com/ZetaGlest/zetaglest-source/blob/develop/BUILD.md), but they mostly likely need some touching up. While it does build on osx High Sierra, there are some weird messages...
I don't know when I'll get around to finishing reformatting the help usage output. Anyone want to finish it? https://github.com/ZetaGlest/zetaglest-source/pull/222
In the game lobby where the list of servers is displayed, each server should show the ping time from the client. ping every 15 seconds and show the ms of...
This may be due to changes I've made since ZG was forked; I've never tried it before To reproduce: from the ZG source top level directory: * mkdir build *...
Either `make uninstall` should work, or there should be a good alternative. Some info here https://stackoverflow.com/questions/41471620/cmake-support-make-uninstall This is dependent on #147 being completed first.