Andy Alt
Andy Alt
When a single building is selected, or multiple, there should be an option to "batch-train". Something like "shift-click" will give the command to train more than 1 unit at a...
When I have multiple units selected and try to choose a single meeting point, only one of the units get the meeting point set. This also happens with the summoner,...
When an upgrade completes, a message should be sent to your teammates. `[name] has a completed upgrade: ....`
If music was turned off at the lobby menu, it automatically comes back on when joining a headless server. It should stay off.
This is dependent on #28 being completed. Now, double-clicking on an archer, for example, will select all archer's in the visible area. We should do it like [0 A.D. does...
AI units should not attack a totem, for example, while it's being attacked by an enemy. If AI units are being attacked by units (mobile or otherwise), it should attack...
Players should not be able to create bridges such as this. This may also be a problem with indian beehives and other units. ![screen42](https://user-images.githubusercontent.com/16764864/43039002-9ab17dda-8ce9-11e8-89ee-25515655bd15.jpg) ![screen43](https://user-images.githubusercontent.com/16764864/43039003-9ac14666-8ce9-11e8-8fc6-ea4ebcb307a2.jpg) ![screen45](https://user-images.githubusercontent.com/16764864/43039004-9ad06484-8ce9-11e8-991c-ca77300d98ec.jpg)
Note the difference in resource usage between Tech and Magic in these screenshots. Late in the games I was testing, it was common for Magic to be full on resources....
We should change the text to Upgrade requirements: remaining: And at some point move the text from the lower right-hand panel to an area more intuitive. Perhaps the center of...