Arsinikk

Results 17 issues of Arsinikk

I noticed that Doom Retro doesn't seem to be able to read parts of MAPINFO lumps that change the end state. For example, in my 100lnm.wad MAP33, MAP34, and MAP35,...

I'm not sure how Doom Retro decides what level to go to after. if I have a RMAPINFO or UMAPINFO that specifies like "next = MAP33" or "next = MAP34",...

So I have a pretty specific use case of forcing barrels and monsters to be stuck in decorations for some kind of "coding" for a MAP07 of the megawad I'm...

bug report

Ok, sorry for the vague title. This is going to require quite a bit of an explanation. So I'm currently working on a new project called "200 Line Massacre". As...

bug report

I've looked through all the command-line parameters and console commands and I wasn't able to find some of the settings that would make the vanilla megawad I'm currently working on...

I was looking through the Doom Retro Wiki and couldn't find any information on how to play "coop in single-player". For other Doom ports, you are often able to enable...

There's a bit of weird thing when Doom Retro reads both UMAPINFO and RMAPINFO, in that if they both specify episodes, it'll show up as duplicated episodes in the episode...

It's cool that you added the **compat_corpsegibs**, so that maps that require ghost monsters can work. But it currently does not work like it's supposed to. I noticed that it's...

### Background Version of Chocolate Doom: 3.0.0 Stable Operating System and version: Windows 11 21H2 Game: Doom 2 Any loaded WADs and mods (please include full command line): -merge 200lnmv.wad...

Hey Brad, Sorry but I found another bug or something in **MAP35**. Quite honestly it could the Vanilla action for donut that is kinda bugged, but it's bugged nature works...