doomretro
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[Small Bug] "compat_corpsegibs" doesn't quite work correctly
It's cool that you added the compat_corpsegibs, so that maps that require ghost monsters can work. But it currently does not work like it's supposed to.
I noticed that it's possible for monsters when they are resurrected as ghosts to get stuck to one another when resurrected in the same place (which doesn't happen in Vanilla since they are supposed to be noclipping when resurrected after being crushed).
Additionally, I noticed the ghosts also block the player if "infiniteheight on" is set in the config file.
Ghosts should not be counted as kills, since when they are initially crushed, they should be counted as already dead.