Andrew Weber
Andrew Weber
Hm I feel like that was partly intended by the devs though
Aquarius's solution is a nice intermediate, and I always turn it on. However I think we should still switch to capital `Y` to confirm attacks on NPCs
The ship is kind of cool, I think that's a nice feature to keep and could come in handy for other possible quests
Since the window is rectangular, the world map probably should be as well. Otherwise we will still get a lot of vertical paging. Maybe 64x48 default would be better.
Thanks for the suggestion There is a big discussion on scars here if you're curious. https://attnam.com/topics/Scars
Yeah I wanted to suggest detecting a failure and just skipping that save, or better yet displaying that the file can't be converted. But infinite loop is the exact scenario...
I don't know if this is a glitch. It may have been intentional by the devs. Many people use this so that they can return to UT to train dexterity.
You know what, sorry. I misunderstood a bit. Yeah I don't think the player coming down the stairs should force her to teleport. That doesn't really make any logical sense....
What resolution is the game running at? I think the smallest resolution (640x480?) has some issues with things not fitting
Hm, so what is the "pixelated" option supposed to do? If that is meant to disable xBRZ and just use vanilla scaling code, it doesn't do so. I don't mind...