andrew0
andrew0
no, I fixed the issue by adding this into CSMacGLView: `#if defined(__MAC_10_7) && __MAC_OS_X_VERSION_MAX_ALLOWED >= __MAC_10_7 [[self enclosingScrollView] setHorizontalScrollElasticity:NSScrollElasticityNone]; [[self enclosingScrollView] setVerticalScrollElasticity:NSScrollElasticityNone]; #endif`
In the experimental branch I've already done something that works for now by using Objective-C's invocation forwarding, but I think that there is a better way of doing it. edit:...
yes, this is only an issue for experimental-newGUI, the rewrite branch does this the same way as SpaceManager
yes, I am currently working on making the rewrite branch have all the features of experimental-newGUI. once it has equal functionality we can remove the obsolete code
I think it would be best to keep one project - how about I make a preference window and you can choose if you want to have floating panels?
maybe to avoid accidentally changing the selected sprite we should make it like photoshop, where once you select the sprite, you have to click enter to accept the changes.
sounds like a cool idea - but I think we shouldn't really focus on this until there is support for something like cocos2d-x. Right now, I don't think many people...
That error means that the socket was closed while it was transmitting data, and it shouldn't cause a crash I don't think. Are you sure that your receiver supports HLS...
The API to get the playlist URL (i.e. tune/now-playing-live) returns the base64 encoded key in the response. I could've made the script take the value from there, but it has...