cocoshop
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Windows version
Since cocoshop isn't using sound engine and need only basic features of cocos2d - it's possible to port it to windows with cocotron.
Cocotron successfuly runs NSOpenGLView, so it should work with cocos2d: http://www.cocotron.org/Code/Examples/NSOpenGLView
sounds like a cool idea - but I think we shouldn't really focus on this until there is support for something like cocos2d-x. Right now, I don't think many people would really care about having it on windows since they're probably developing on a Mac. However, maybe this would be a good thing so designers could use cocoshop and give their clients the save file. This would need to have issue #7 implemented, though.