Andrew Sidereal
Andrew Sidereal
Any update on this? I'm working on adding audio to Crest in my game and looking for some guidance.
This looks very promising. It allows creating an audio region rather than a point, so the entire shoreline could be a region. https://assetstore.unity.com/packages/tools/audio/volumetric-audio-17125#reviews Is it possible to programmatically create a...
This seems to do it: http://www.heparo.com/img/portfolio/shoregen/documentation/shoregenerator_manual.html
Eagerly awaiting a resolution to this.
How do I check that? On Fri, Oct 23, 2020, 6:59 PM daleeidd wrote: > Thank you for reporting. Is domain or scene reloading disabled? > > — > You...
It's extremely evident in the central pond area, but it's actually an issue all around the shore if you look closely.
It doesn't just seem like LOD or such, it seems to rapidly switch back and forth between different foam positions, creating a flickering effect.
Yes, I'm using Enviro. Glad you have a lead! Eager for a resolution! On Mon, Apr 12, 2021, 7:34 PM Dale Eidd ***@***.***> wrote: > Someone else has experiences this...
I believe I have the solution -- I am still using TAA for Anti-Aliasing, as FXAA and SMAA aren't feasible in my case. However, by lowering the "Jitter Spread" on...