andrew-oc
andrew-oc
### Description This commit introduces the concept of control value caching where the system marks controls that have been changed as stale and when reading control values, either through InputControl.Readvalue...
[Jira](https://jira.unity3d.com/browse/ISXB-50) [Issue Tracker](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-50) ### Description Display names of serialized InputActionMap fields were showing in the inspector as "Input Action Map" instead of showing the name of the field. ### Changes...
API proposal stage
### Background and Motivation This API proposal adds a simplification layer around Input Actions and introduces the concept of Global Actions, an input actions asset that comes pre-built with the...
### Background and Motivation This API is an effort to simplify using the Input System for new users, small projects, and/or experienced users/teams starting new projects. It should be possible...
This is the PR for the basic input part of the new high level API. See the API review
[Jira](https://jira.unity3d.com/browse/ISXB-25) [Issue Tracker](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-25) ### Description Renaming an input action in the input action asset editor would consider the item being renamed for uniqueness, instead of ignoring it, so an input...
### Description This is mostly a base to build new input asset functionality using UIToolkit.
### Description UIToolkit versions of the action maps and actions/bindings columns in the input actions editor as they were in the IMGUI input actions editor.
A brief overview: * we've introduced the concept of a global input action asset (InputSettings.globalInputActions), and the XR actions in there are the ones that are communicated to OpenXR *...