andrew-oc

Results 7 comments of andrew-oc

> Out of curiosity, what performance improvements have you observed with relation to these changes? Based off the description it sound like this is an enabler for further improvements. Micro-benchmarks...

> > Source generated XMLDOC showing bindings and interactions on an action > > I assume we can only generate this for the strongly-typed wrappers on the built in actions....

> Question, so let's say users use this API earlier in development of their game, satisfied with it, and then later in the development they need to support control rebinding,...

@ekcoh The intent was that Pressed means this control is currently held down. Maybe IsHeld is better? Down and up are the actual state transitions. Those methods are intended to...

> It would be good to be consistent with the pad function naming which uses the phrase 'connected' `public static bool IsGamepadConnected(GamepadSlot slot);` Initially it was called mouseConnected but it...

> There are a couple of suggested changes and I'd like to discuss with design/product before landing on develop as the preference would be to expand further to see what...