Andrei Müller (Andy Miira)

Results 18 comments of Andrei Müller (Andy Miira)

I tested Projeny's sample project on Unity 2018.4.9f1, and the same error occurs to me when I try to switch platform via Projeny. I installed Projeny's latest binary (v0.3.12).

I'm also interested in this update, so that my builds won't compile shader variants that I don't need (I don't use MToon on my project), and to also make my...

A few workarounds for this issue: - If I select both brushes on the Hierarchy view, I can edit either of them (at the same time). - If I use...

@amirebrahimi Any update about this issue? I tested @chrispewebb's repro project on Unity 2021.2.6f1 and the issue still happens (a bit differently, it seems). On this version of Unity, if...

> On this version of Unity, if I delete the _lods.asset and reimport the model, then the LODs are generated correctly. I tested it again, now the LODs aren't being...

I'm having the same error while trying to build the ShrineXamarin example, in "Debug | iPhoneSimulator" mode. This error is possibly the cause of another problem I'm having in my...

I just saw jdbrock's fork, I think [this](https://github.com/jdbrock/MaterialComponentsXamarin/commit/8e7a9fbe78f2729041d2e8e8a46bf3389687f2cf) commit solves this issue. I guess someone (is @ilap active?) would need to update the NuGet package, and accept jdbrock's [pending PR](https://github.com/ilap/MaterialComponentsXamarin/compare/master...jdbrock:master)....

UDS's night light is actually a `DirectionalLight` with a very low `Intensity` value (e.g.: 0.12 lux). It seems my main issue is that MToon Lit doesn't like it when the...

I eventually found this page on the VRM4U documentation, and it led me to the parameters I needed to adjust: https://ruyo-github-io.translate.goog/VRM4U/02_envlight/?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=ja After changing certain `MaterialSystem` parameters (`Saturate`, `Base Pow`, `Light...

Now, I want to make a blueprint to automatically change between "shader value profiles", depending on the directional light's current Intensity (or UDS' Time of Day value). So the values...