Andrei Müller (Andy Miira)
Andrei Müller (Andy Miira)
Results in Unity: In Blender I selected the armature first, then the 3D object, then exported.  In Blender I selected the 3D object first, then the armature, then exported....
I just tried updating to the latest commit [@178bde6](https://github.com/stonesheltergames/Unity-GUID/commit/178bde625ef433221ac585da395497e26ce435dc), and I'm having the same error. For now, I reverted to the previous working commit: https://github.com/stonesheltergames/Unity-GUID/commit/bb6a5359cc8bfd8889a7a214309885ac1506e73d
I'm also having this issue, when instantiating prefabs in-game or duplicating prefab instances in-editor. Currently, it seems GUIDs are only auto-generated for pre-existing scene instances. They aren't auto-generated for dynamically...
One workaround is to install using the Git URL. Add the following line to the "dependencies" section of your `Packages\manifest.json` file: `"com.kylewbanks.scenerefattribute": "https://github.com/KyleBanks/scene-ref-attribute.git",` This will install the latest commit from...
I'll add `Chaos Cloth` simulations to my avatar, so the PhysicsAsset will be used to control the Chaos simulation collisions. I'm not sure if the generated PhysicsAsset works properly with...
Here are screenshots of some retargeted animations. On each screenshot pair, the first image has the first thumb bone excluded from the Retarget Chain (the current behavior from `VRM1` import),...
The thumb bone Retarget Chains have been fixed in the `IK_avatarName_Mannequin` and `IK_UEFN_avatarName_Mannequin` IK Rigs, thanks! But the `IK_avatarName_MannequinBone` and `IK_avatarName_VrmHumanoid` IK Rigs are still inconsistent with their VRM0 equivalents....
I had to modify `set COMMANDLINE_ARGS=` not in `run.bat`, but in `webui\webui-user.bat`. Here's what I modified to get a remote connection: (I tried `--listen`, but it didn't work, so I'm...