Andreas Røsdal

Results 144 comments of Andreas Røsdal

The server side changes in this needs to be cleaned up and included in the Freeciv C server: https://github.com/Lexxie9952/fcw.org-server/commit/caf342e5389cc4ef5663c684cac36c30bf25023a#diff-084184354ca98a010578f7d996d79bfbca0509e9a889e1e69535bc65e2bf1d79

Yes, Freeciv-web needs a server side CMA. It should be fast and have a very simple API in the normal network packets system. If you will please add server side...

Very nice! Also: www.fciv.net has been updated to the same version as freeciv/freeciv-web - so these are both compatible and running the latest Freeciv C server.

@cazfi @kvilhaugsvik Is this possible now? Can you help with this?

New nations could be generated on the fly. Do the internal data structures in the Freeciv C server support over 1000 players?

We need support for over 1000 players, to take Freeciv on the web to the next level. Can we do things to reduce or compress memory usage for large games?...

https://github.com/samaxes/minify-maven-plugin/pull/155 Perhaps you can try adding support for transpiling using https://babeljs.io ?

@mchenryc I'm very positive to the idea of separating the Javascript from Java webapp. There is definitively a trend going in that direction. That being said, I also hope that...

Is this on freecivweb.org or running the code in this repo?

https://github.com/freeciv/freeciv-web/commit/d7e5a1ade213b322c35938465b665d3e9cf01ef6 TODO: 3D models loaded using GLTF loader (such as cities and units) are still not using InstancedMesh.