Andreas Røsdal

Results 144 comments of Andreas Røsdal

Hello, do you get the same problem on www.fciv.net ?

Hello, do you get the same problem on www.fciv.net ?

Here's a simple CMA for FCIV.NET https://github.com/fciv-net/fciv-net/commit/e2da9ce69b284e243f80be516cd63d07a6329f55 This could be modified to be usable in Freeciv-web.

Thank you for the detailed reply about your path tracing engine. An ideal raytracer renderer for Three.js games could be implemented as a drop-in replacement for WebGLRenderer, called eg. PathTracingRenderer...

Hello @tomayac - This enhancement has been merged to Freeciv3D here: https://github.com/fciv-net/fciv-net/commit/99caa9040f002f788e58ee00dea9f44104d2db95 This is now available in production on www.fciv.net. The source code for Freeciv3D is available here: https://github.com/fciv-net/fciv-net/ For...

I recommend contributing to FCIV.NET on https://github.com/fciv-net/fciv-net/ for an open source project with the goal of creating Freeciv 3D. I am sure it can be an interesting project for testing...

Will you submit PRs for the other PDF/A issues described in #980? Thank you!

The WebGPURenderer isn't included in the Three.js module js build. Instead it is stored in the /examples/jsm/renderers/webgpu/ subdirectory, and imports many other js files with specific relative paths. So I...

@rv4Flyver Fciv.net imports Three.js as a module directly, with a workaround. See the source code here: https://github.com/fciv-net/fciv-net/blob/main/freeciv-web/src/main/webapp/webclient/index.jsp#L58 The rest of the source code is built with Maven and Closure compiler....

> I've tried to look at this. Its referencing the module I create a custom build from sources as I found duplicates trying to reference the module when adding other...