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EgoCS: An Entity (GameObject) Component System framework for Unity3D

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What is the exact issue? And why does the framework behave differently depending on this?

Hi Andy, by any chance is there a tutorial for EgoCS available? Thanks.

the wiki insists that you use Ego.SetParent(this.transform, child.transform) instead of the standard child.transform.SetParent(this.transform) but Ego.SetParent(this.transform, child.transform) doesn't actually set the parent child relationship Unity world/hierarchy wise so you have to...