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Ego.Parent() not setting parent

Open theBurningVoid opened this issue 8 years ago • 2 comments

the wiki insists that you use Ego.SetParent(this.transform, child.transform) instead of the standard child.transform.SetParent(this.transform) but Ego.SetParent(this.transform, child.transform) doesn't actually set the parent child relationship Unity world/hierarchy wise so you have to use both, not sure if this is error on the wiki or a bug in the code

theBurningVoid avatar Mar 27 '17 03:03 theBurningVoid

Following your previous issue, EgoCS is not supported to run in the editor. Therefore, trying to change the Hierarchy with EgoCS at editor-time is also not supported.

andoowhy avatar Mar 27 '17 03:03 andoowhy

this time it was not during edit time, it was during play time in the editor (not sure if that makes a difference)

theBurningVoid avatar Mar 27 '17 15:03 theBurningVoid