and-rad

Results 37 comments of and-rad

I'm almost done with 3D particles and would like to do the localization overhaul next. If all goes well, I should have both ready by end of March.

I have a suggestion for a new section: Accessibility. According to the discussion on [proposal 983](https://github.com/godotengine/godot-proposals/issues/983), there is already quite a lot built into the engine that devs can use...

Here are some that I've implemented in past games: - Rebinding keys. This is not usually seen as an a11y feature, but mostly because it's so common anyway. - Font...

Those are good suggestions, but I want to clarify this part: > Colorblind filters are generally considered an antipattern in accessibility guidelines, so I wouldn't cover them I know what...

An elegant way to keep versions up to date automatically could be by using the [GitHub REST API](https://github.com/Calinou/godot-asset-library-laravel/issues/43) to fetch releases regularly via cron jobs or git hooks.

~For now, animations that contain `transform` tracks have to be altered manually by replacing those with individual tracks for `position_3d`, `rotation_3d`, and `scale_3d`. See [this issue](https://github.com/godotengine/godot/issues/55292) for an example of...

Done. I deviated from some of your suggestions when I felt it would improve consistency, but I think I got the important parts right.

I'll take care of it. I switched to webp halfway through after the decision was made to use the format from now on, but I didn't bother converting the old...

> I think it should be kept as "not modified" and "not deleted" are very different True, although I'd argue deletion is a subset of modification. My point was more...

I don't have strong feelings either way, as I've never been bitten by this, so I'm fine with either. It sounds to me that the solution with the most support...