Amy

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I think this is from trying to load a savefile in a bad (ie, BYOND) format. The loading runtimes and the savefile returned is null. Could definitely use a cleaner...

I would very much like to see some much more complex test cases here. It seems like you're only handling single line imports, which is only a small part of...

Fixed by #1375 (though arc functionality is not implemented)

I think this just needs DM standard tweak, it looks like `/turf.Cross()` should call `/turf.Bump()` before returning `0`?

I bet this is because I just stubbed `as escaped` for embedded wingets

Goon blocker now too. Choking on https://github.com/goonstation/goonstation/blob/94b73ac17c3801312b2f46174b504edee150834c/code/mob/living/critter/flock/flockbit.dm#L39 and https://github.com/goonstation/goonstation/blob/94b73ac17c3801312b2f46174b504edee150834c/code/obj/machinery/phone/phone.dm#L385

Fixed by #1196, though they now throw unimplemented warnings instead as they can be defined but will never be called.

Mostly because the way procs worked was refactored and I didn't want to fix the merge, but also the general approach I'd taken didn't allow for some of the operators...

The issue here is that the nuclear components make the material mutable instantly, and a mutable copy of the material is not the same as another mutable copy (even if...