Amy

Results 53 issues of Amy

## About the PR Just reduces the volume and audible range of non-hostile flock actions (like building, converting, repairing, eating). Hostile actions like shooting and caging are still loud. ##...

C-Balance
C-Sound
size/M
A-Gamemodes

## About the PR I made a very general mobAI for easily converting /obj/critters into mob critters. Demonstrating it with the spiders, all of them. ## Why's this needed? /obj/critter...

C-Bug
C-Rework
size/XL
A-AI
A-Internal

## About the PR Behold, the latest iteration of the Plantmaster series: the Mark 4! Now with multi-reagent infusing and snazzy new interface! ![image](https://user-images.githubusercontent.com/3855802/185154888-09aefcdb-fe31-4cf7-a14b-6a8669f7217d.png) ![image](https://user-images.githubusercontent.com/3855802/185155062-8b01d533-fddf-4ff5-8846-0ad30a9dcb1e.png) ![image](https://user-images.githubusercontent.com/3855802/185155143-7978ae79-9105-48e4-ad0d-cdde748609b7.png) ![image](https://user-images.githubusercontent.com/3855802/185155317-c496ff76-54d6-40e9-b80a-1af9322ec7fc.png) ![image](https://user-images.githubusercontent.com/3855802/185155370-2e574665-5243-4476-822a-f26f59c99b14.png) ## Why's...

C-Bug
S-Merge-Conflict
A-UI
size/XXL
A-Game-Objects

[INPUT WANTED][FEATURE] ## About the PR 🐟 Adds a nuclear fission engine with matsci and gas integration to the available power generating engines. Design doc: https://hackmd.io/@amylizzle/nuclearfission ![image](https://user-images.githubusercontent.com/3855802/189535863-f823f23d-36f5-4e81-9d6c-0e120ab29b42.png) ## Why's this...

C-Feature
A-Mapping
C-Sprites
E-Input-Wanted
S-Merge-Conflict
E-FUCK
A-UI
E-Add-To-Wiki
size/XXL
E-Freeze-Exempt🧊
A-Station-Systems

Fixes #294 by implementing `filter()` and supporting cast. - [x] Implement `/dm_filter` type - [x] Implement basic shader processing in `UpdateAppearance()` - [x] Get basic debug shader working (greyscale) -...

https://www.byond.com/docs/ref/#/{notes}/filters Each of these needs a shader and making sure parameters are set appropriately in `OpenDreamClient/Rendering/ClientAppearanceSystem.cs` To add a shader, add the SWSL file to `Resources/Shaders/` and set the metadata...

Runtime
Client

Fixes #356 by implementing splicetext and _char variant Tests for same. Note: This is more permissive than DM's default because it doesn't throw a compile error for a number of...

Fixes #304 Also unit tests for both. Note: this breaks compatibility with DM due to utf-16/utf-8 jank.

`/OpenDream/TestGame$ ../DMCompiler/bin/Debug/net6.0/DMCompiler environment.dme` works properly `/OpenDream$ DMCompiler/bin/Debug/net6.0/DMCompiler TestGame/environment.dme` appears to work properly, but causes a client and server crash when I try to connect. Client throws an error and displays...

Compiler

Possibly a CDN issue?

Runtime
Client
Codebase: Goonstation