Amir Ebrahimi
Amir Ebrahimi
**Describe the bug** With the QDK added to VS 2019 I find that I have to manually comment/uncomment lines. I don't see an option in there for commenting whole blocks....
This shouldn't be necessary if you don't need button input, but the current code assumes you have one of these interfaces. From forum post: https://forum.unity.com/threads/making-my-first-tool.767813/#post-5127569
e.g. Internal contains almost everything and Interfaces would move directly under EditorVR
Single pass rendering of the MiniWorldWorkspace is currently broken in 5.6 because the OnPostRender doesn't resolve eye textures correctly after the separate MiniWorld camera has rendered to them. They get...
This would allow you to create this workspace and switch between or select any other window in Unity potentially.
This is throughout the rest of EVR (e.g. instantiation / deletion)
This has been tagged with concept because it requires more design work, but essentially it is the idea of having a way to store arbitrary objects in a scratch area....
Some of this is related to #171, but I figured I would make a separate issue since there are more things wrong with parsing. I'm using pydot 1.4.2. on Windows...
in place of WorkingMesh https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Mesh.MeshData.html
Perhaps this is via git releases or maybe it is uploaded to the forum. Discuss with team. Frequently encountered: #3