Amer Koleci
Amer Koleci
- [ ] StbImageSharp/WIC loading - [ ] DDS - [ ] ASTC - [ ] KTX1 - [ ] KTX2 - [ ] BASISU support
- [x] Create common structure - [ ] Implement D3D12 backend - [ ] Implement Vulkan backend
- [x] Create a new project - [ ] SDL support - [ ] WPF support - [ ] WinUI support
- [x] Create a new project - [ ] Implement XAudio2 backend - [ ] Implement OpenAL backend
Input
- [x] Create a new project - [ ] Implement SDL support - [ ] Implement Windows support
Hi, I was trying to implement Vulkan support but at the moment mono SharpVulkan is not complete, do you plan to proceed with binding? Can you release the binding generation...
Decide the convention, I saw there are some member with lower camel case, others with upper camel case, or something like result_passed, maybe good would be to have lower camel...
Hi all, Excellent stuff of all those samples, do you have any plans to add HLSL shader support as well? I'm working on game engine and will support D3D12 backend...
Hi, I saw that example framework is using hash and creates shaders, pipeline layout, pipelines etc on demand during frame rendering/dispatch, isn't this 'bad' practice and it's better to create...
Hi, I'm here to request another example or best practice, multiple swapchain with multiple windows, which present mode to use, how to acquire next swapchain image, single or multiple vkQueueSubmit?...