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Any news here?

Open amerkoleci opened this issue 9 years ago • 6 comments

Hi, I was trying to implement Vulkan support but at the moment mono SharpVulkan is not complete, do you plan to proceed with binding? Can you release the binding generation tool?

amerkoleci avatar Mar 30 '16 14:03 amerkoleci

Hi! I'm using them to port a render to Vulkan right now. Once that's more stable, I'll give the bindings themselves some love, including platform support. Hopefully soon!

jwollen avatar Mar 31 '16 01:03 jwollen

Just a quick question. Do you have a working "Hello Triangle" program (or something else that is fairly simple) that uses these bindings?

stefnotch avatar Mar 31 '16 14:03 stefnotch

@stefnotch I added a minimal triangle sample. It might still change quite a bit.

jwollen avatar Apr 02 '16 07:04 jwollen

Are those lines needed: using SharpDX; using SharpDX.Text; using SharpDX.Windows;

(I am guessing that they are used for the window)

So, should I download SharpDX as well?

stefnotch avatar Apr 02 '16 17:04 stefnotch

Yes, that's used for windowing and I'll remove it eventually. It should get installed automatically via Nuget.

jwollen avatar Apr 03 '16 04:04 jwollen

Here are some instructions (from MSDN, shortened and modified) that you may want to include:

How to add SharpVulkan to your project

  1. In the Solution Explorer, select your project's solution.
  2. Right-click, choose Add, and then choose Existing Project.
  3. Choose SharpVulkan.csproj (in Source/SharpVulkan)
  4. In the Solution Explorer, select your project. (Not the solution)
  5. Right-click, choose Add, and then choose Reference.
  6. Choose SharpVulkan

(Or is adding a .dll a better idea?)

stefnotch avatar Apr 03 '16 07:04 stefnotch