Alex Matulich
Alex Matulich
> in my opinion, if something can be done in OpenSCAD language then it should be done in the OpenSCAD language, and kept out of the C++ engine. I disagree....
I have attached frontend.js to this message. I confess I am unfamiliar with developing with git and I cannot figure out how to make a pull request to include this...
Progressive filter. You mean like Passive > Animals > Flying? I've changed my bootstrap.min.css file as I described in my previous comment, and it works fine for now, but unless...
I never knew what that feature was supposed to do; I always located villages by looking for villagers. Now I see it identifies one of five villages on my map.
Thanks, I was just about to report similar messages I'm getting with MCPE 1.4. They seem to be related to the new undersea features. In addition to what was reported,...
When I get these errors, I'm not running it on a data file that was generated in experimental mode, so there shouldn't be any experimental content. All the new undersea...
In the latest version I have, items are displayed inside chests --- but only for chests that I have actually opened in the past. On Mon, Sep 17, 2018 at...
I'm so happy to see this fork @jasper-wan -- MCPE Viz was working OK for me up through Bedrock 1.11 (missing a lot of the newer features but still generating...
> Something I think would be useful is a "from scratch" version of https://www.planetminecraft.com/project/qmagnets-texture-pack-test-map-13w03a/ for the current Bedrock. Tha's for Java edition 1.12.1 (from 3 years ago), not Bedrock 1.12.1...
Viewing the bedrock-viz maps with a node.js server is working well for me. See #159 - I made a node.js server app that has a front end "helper" to maintain...