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State of Repo

Open scp-r opened this issue 4 years ago • 12 comments

Just curious how maintained this repo is, because there is no commit since 2019

I'm working on a new fork (https://github.com/bedrock-viz/bedrock-viz.git of this repository to fix bugs and add new features

completed:

  • [x] patched leveldb from google/leveldb, which brings cmake support
  • [x] new CMakeLists.txt, compiles on macOS and ubuntu 18.04

todo:

  • [x] compile on Windows using MSVC, with cmake and vcpkg
  • [ ] support new items in Minecraft Bedorck 1.12 and 1.13
  • [x] a working new release
  • [ ] all todos in source code
  • [ ] split web app and cli tool

any help would be appreciated

scp-r avatar Dec 06 '19 04:12 scp-r

I use this tool a lot. I don't program but I can test. Would a tester benefit your efforts?

On Thu, Dec 5, 2019, 11:04 PM Wan Jixiang [email protected] wrote:

Just curious how maintained this repo is, because there is no commit since 2019

I'm working on a new fork (https://github.com/bedrock-viz/bedrock-viz.git of this repository to fix bugs and add new features

completed:

  • patched leveldb from google/leveldb, which brings cmake support
  • new CMakeLists.txt, compiles on macOS and ubuntu 18.04

todo:

  • compile on Windows using MSVC, with cmake and vcpkg
  • support new items in Minecraft Bedorck 1.12 and 1.13
  • a working new release
  • all todos in source code
  • split web app and cli tool

any help would be appreciated

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johnall203 avatar Dec 06 '19 04:12 johnall203

@johnall203 any help is welcome. Currently there is no unit test in code, so a PR with unit test would be great. And I think to test the viz tool, we gonna need a lot of world saves to make sure any block/item can be parsed correctly.

Gtest would be used in unit test, and the build instruction is https://github.com/bedrock-viz/bedrock-viz/blob/master/docs/BUILD.md

scp-r avatar Dec 06 '19 04:12 scp-r

Not a code/ tester, but I am an infrastructure guy with quite few different worlds dotted around. Happy to do enduser testing/ Beta testing if you want.

counterfitninja avatar Dec 06 '19 10:12 counterfitninja

Same here, I can help to beta test...

mrucidlo avatar Dec 09 '19 12:12 mrucidlo

a new version has been released: https://github.com/bedrock-viz/bedrock-viz/releases/tag/v0.1.1

scp-r avatar Dec 11 '19 05:12 scp-r

a new version has been released: https://github.com/bedrock-viz/bedrock-viz/releases/tag/v0.1.1

Thank you! also working perfectly, I've noticed that options for Blocks are empty.

mrucidlo avatar Dec 11 '19 20:12 mrucidlo

I'm here to help the community where possible! I'll try this build tonight, thanks @jasper-wan

juliankay avatar Dec 13 '19 13:12 juliankay

I'm so happy to see this fork @jasper-wan -- MCPE Viz was working OK for me up through Bedrock 1.11 (missing a lot of the newer features but still generating a map sufficient for my needs) but doesn't work on 1.13, I just get blank maps with mob and item locations.

amatulic avatar Apr 06 '20 23:04 amatulic

Something I think would be useful is a "from scratch" version of https://www.planetminecraft.com/project/qmagnets-texture-pack-test-map-13w03a/ for the current Bedrock. This could be useful as a reference test for MCPE Viz as well as testing texture packs. If everyone is using the same map with all current blocks and tiles for reference, this would likely be a huge aid in debugging.

Romaq avatar Apr 07 '20 04:04 Romaq

Something I think would be useful is a "from scratch" version of https://www.planetminecraft.com/project/qmagnets-texture-pack-test-map-13w03a/ for the current Bedrock.

Tha's for Java edition 1.12.1 (from 3 years ago), not Bedrock 1.12.1 (from last year). I doubt it would be compatible.

amatulic avatar Apr 07 '20 05:04 amatulic

It isn't compare, which is why it would be a big deal if someone did this fresh for Bedrock.

Romaq avatar Apr 07 '20 11:04 Romaq

Hey man, I am a developer and I've been using this tool for a while now. After every Minecraft update new problems start to pop up. I would be happy to help!

WillemvdPijl avatar Apr 08 '20 14:04 WillemvdPijl