James Hogan
James Hogan
to clarify, the split train was at a junction, but its unclear how the junction toggled.
this is a multiverse world, that isn't called "world". The message in the log at boot does say: ``` [14:05:18 INFO]: [Train_Carts] [STDOUT] Load path mutex: MutexZonePath{sign={world=OfflineWorld{uuid=73044f1f-4597-46e1-9834-8dcb91e91607, name=club}, x=218, y=63,...
Thanks, things I've noticed running this version: - trains stopped at a station don't resume after restart - Hard to tell if trains going wrong way at junction near skips...
Thanks, station resume & skip appear to be fixed i think. The spmutex zone problem: Yes, it happens fully after server start. After it happens I destroyed one of the...
I'll add the following (probably irrelevant, mutex already broken at that point): 4.1. central sees circle ahead and stops 4.2. circle stops at station platform 4.3. central then starts moving...
And one more observation: I've also seen when two trains are waiting at an spmutex, the zone becomes available, then one of them moves about a block towards the zone,...
I thought it was fairly solid previously while the server was running, but I have just reproduced it on 1537 so I guess it must be a pre-existing issue, probably...
I've been trying to come up with a simple test case. This is roughly equivalent:   (note, i've since changed top mutex to length 32,...
sure, here it is: https://paste.traincarts.net/ejenajuzut
whoops yeh that should be test_2, I don't think it makes much difference though. Between screenshot & export I had fiddled about with those signs to change storage carts from...