James Hogan
James Hogan
> > Anybody know of a workaround for this bug, > > Try SteamVR linux_v1.14 from the beta tab. Thanks, but i haven't got anything to display to the HMD...
> > xrWaitFrame: would have blocked, skipping frame instead > > I don't know what application you use for testing * monado's openxr-simple-example * hello_xr -g OpenGL * my own...
> Only SteamVR versions that are new enough to have async reprojection for nvidia enabled will have working openxr for nvidia thank for confirmation of that. guess I''m stuck waiting...
I also am experiencing this same behaviour. For me its flightgear which I'm adding VR support to, which is able to trigger it 100% of the time when SIGINT'ing it....
This issue appears to have been fixed in 1.25 (though I see nothing obviously related in the release notes): https://github.com/ValveSoftware/SteamVR-for-Linux/issues/546#issuecomment-1312264559 Anyway, it works for me without workarounds in 1.26.2. I...
Yeh, I've just been doing Ctl+Alt+Esc and click on it to get rid of it
Okay, thanks. No problem. Yeh I get that Vulkan is the future. The core profile is I believe needed for the FG pretty HDR pipeline to work on certain GPUs/drivers,...
Yeh, it's probably only really an issue because my server is set up to turn off overnight and when no players are connected for however many minutes, so it tends...
It mostly appears to work for me with that test build, however I did have one train near an spmutex split apart on a point, leaving one cart on the...
it did, though i haven't seen that again. The issue I'm seeing regularly now is that a train that is already well into an spmutex zone, waiting at a station,...