alphaZomega

Results 7 comments of alphaZomega

I came up with a hacky fix using 010 Editor. Run "RE_Engine_Motlist.bt" on a RE8 facial motlist, then run "RE_Engine_Motlist_fixRE8FacialAnims.1sc" on the opened template. It will change some things. Then...

Hey thanks for the speedy reply! 2. How does it decide which direction to rotate? Because all of my modded animations are imported back by it as upside down and...

Enhanced Model Viewer does not support RE4R yet. I will add it when I have time, but I kind of want to rewrite that whole script

The triangle is a microscopic placeholder face. It appears when you export over / inject a mesh file and it cannot find any submeshes with a suitable name to replace...

DD2 mesh modding is not fully supported by the plugin. There is an extra set of skin weights that FBX does not support. I would recommend the [DD2 blender suite](https://github.com/Feuleur/blender-dd2-tools-suite)...

yeah I dont know about this one. It's never happened for me so it must be some configuration problem on your system.

that's an occluder mesh. They are simple primitive meshes for controlling how light affects an object, usually terrain. I might look into adding more support for those soon, but they...