aloven
aloven
I've noticed this issue recently a couple times. I'll try to switch to a new game, GS will think it's switched and even show the new game label, but the...
Confirming - i can duplicate this reliably per instructions here.
I used Claude to help fix this issue and it seems to be working. well, rather than figure out why autoresumed games act differently, I have added logic to gameSwitcher...
[#0d](https://github.com/OnionUI/Onion/pull/1845/commits/0d1a00dbb7ed34b08f31638cbf852b61575f91c9) is performing more reliably, the earlier commits introduced issues with MainUI glitching in/out of GameSwitcher, only on these autoresume game instances.
Likely solved with the new RA build (see here https://www.reddit.com/r/MiyooMini/comments/1n51a2c/gameswitcher_patch_for_v440beta2/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) But it also requires that you don't have savestates from a previous RA that exceed your auto-save interval setting. So...
are you supplying the dedicated binary and dyn files from a Pico8 licensed raspberrypi purchase? the standalone looks for those when it tries to run and likely throws errors like...
I did some digging and I think the culprit might be [here](https://github.com/OnionUI/Onion/blob/df474c917b557a568d7cb5d6ba3260414623e0b9/src/keymon/keymon.c#L342) There's some logic that might be firing when `sleep_timer` is set to 0, preventing proper deep sleep when...