Almar Klein

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> It sounds like you can even target a specific shader model. Can you share some references?

Is this ready to go from your end?

The only changes since the last release are updated examples. @Korijn let's merge this and do a release, then get the imgui fix merged and do another release.

I've been working on this for more than a week. This is hard, but it's beginning to take shape now.

This implements (amongst other things) the ideas presented in http://gameprogrammingpatterns.com/game-loop.html As robert says: In addition to that, we also gave multiple different GUI systems and event loops. > Do you...

> Does scheduler need to be a prop on canvas? Can it live on its own? Yeah, I'd rather hide it. So you mean the prop can be something like...

> > > Does scheduler need to be a prop on canvas? Can it live on its own? > > > > > > Yeah, I'd rather hide it. So...

> Proposal: use canvas.scheduler.max_fps, canvas.scheduler.mode, etc. These args can be passed when the canvas is instantiated. For now, we can leave it at that (no changing these at runtime).

Ok, this is almost done. All backends are working and tested on different platforms. I'm going to do a round of self-review and cleanup. I think we will never merge...

This is ready for review. It does not actually break compatibility so much. You can run pygfx examples with it. When this pr is approved, I'll re-recreate the pr at...