Almar Klein

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That code does SSAA. By default everything is rendered with a pixel_ratio of 2, and when the offscreen buffer is rendered to screen there's two possible cases: * The pixels...

Out of interest, how are you using wgpu with imgui? I think an example that uses imgui would be very interesting since a lot of downstream projects are eager for...

I think the first option makes the most sense, since you can have both ssaa and msaa at the same time. >> That code does SSAA. By default everything is...

That's an interesting point that you are raising. I've always assumed that the color came from one source. I think the simplest solution is to introduce another value to the...

The new blending of #1002 should make it *relatively* easy to fit this in, although it needs big refactoring or a fresh start. You may need to add a flag...

Actually, let's continue the discussion about render_queue vs render-stages in #1124, where we already talked about it a lot.

> I'm assuming that even after the refactor to one independent renderer per subplot it will be faster to have multiple small images in one subplot than many small images...

For the record, what is needed to support it: * [webgpu-headers](https://github.com/webgpu-native/webgpu-headers) would need to add a `PolygonMode` enum and add a `polygon_mode` field to the `PrimitiveState` struct. * [wgpu-native](https://github.com/gfx-rs/wgpu-native/) would...

To add a bit of context, we follow WebGPU as our official API, but also enable wgpu-specific features. The polygon-mode is one exampke of a feature specific to wgpu-native. This...