Almar Klein

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I agree that this is the direction to go in, with a few remarks. Let's also include CPU-based picking into the system (#81). And include a way to create "hit...

> There is a difference between how glfw and pyside handle this situation (control + mouse drag on trackpad on macOS): mmm, I think we can consider this a bug...

Ah I see what you mean. But this is a problem on any laptop (regardless of the OS), right?

I'm tempted to go with Shift, because control is simply a bit 'messy' right now. I felt a bit reluctant at first, because then shift cannot be used for other...

As far as I know, you can make apps that are responsive to resizing just fine with wgpu as it is. Are you running into specific problems? That `present_with_transaction` seems...

@cwfitzgerald good to take that into account! However, it's not clear to me how these different cases of "no attributes" should be mapped to the [API in wgpu-core](https://docs.rs/wgpu/latest/wgpu/struct.VertexBufferLayout.html). And it...

_Original comment by_ **Almar Klein (Bitbucket: [almarklein](http://bitbucket.org/almarklein), GitHub: [almarklein](http://github.com/almarklein))**: --- _Comment by [email protected]_ The problem is that the best way to display these docs depends a lot on how the...

Thanks for reporting this! I'm not actively working on Flexx anymore, but would be good to keep it working for 3.14 and make a new release!

IIUC, it does not work with our latest release, but it does work with current master. Has it been fixed? I'm not sure what you mean by `max_binding_array_elements_per_shader_stage` being set...

> running the example from the wgpu repo using v25 works as expect Ah, I initially read this as the *wgpu-native* repo. @Vipitis that makes sense. There's no such limit...