Alexander Giatsintov
Alexander Giatsintov
Currently Horde supports only Collada file format for input, which is a bit old by today's standards. I'm planning to implement GLTF and FBX support to converter and rename it...
Nowadays pbr became a de facto standard in 3d rendering engines, so Horde should also support it. Currently this feature is planned for next release, 2.1.0.
Although editor is not actively developed, it has to be able to compile with modern versions of Qt. Main issues with porting to Qt6 are: - QtOpenGL (and QGLWidget) are...