Alexander Giatsintov

Results 27 comments of Alexander Giatsintov

Hello. What branch are you using? Master or develop? What encoding are you using? Did you generate a new font texture that contains the required glyphs?

Well, it may be useful, but I don't think this is urgent. It can probably be made for the next engine release.

Hello. This issue is more of personal preference, I think. Many programmers like to clearly define constructors/destructors, so you always know what is the behaviour of the specific class. It...

Hello. What video card and driver do you use? Did you build horde3d samples with glfw or sdl backend? Did you use FORCE_DOWNLOAD_... option in cmake to download glfw or...

Hello. Did you test on gl4 backend or gl2 backend? I can confirm that intel 530 works correctly with deferred rendering (win 10).

Hello. Currently horde is built for android using cmake, not gradle. Gradle project is created during cmake build stage. You can perform cmake configuration and then open generated gradle project...

Hello. Adding vulkan to horde is great, but I think that several things should be noted: - vulkan works best when multi threading is there. Currently horde is single threaded,...

Do you really need h3dSetExternalInterface function? As far as I know, you can just work with the correctly initialized vulkan device (through glfw or other means). Can't you just pass...

Version 2 and several versions till version 3 of horde3d will still have gl2 backend (so, you are safe for several years :) ). Also, gl4 backend can work with...

Hello. First of all, Emscripten is not yet officially supported, so engine is not yet adapted to it, expect bugs :) Are you using linux or mingw? If you are...