Cubor
Cubor
https://github.com/CGRU/cgru/blob/b75c1cb50dacbb9e0fbd20fb18c9b9ff0b2ce9f4/plugins/maya/afanasy/maya_ui_proc.py#L358 I suggest changing the line to: ``` labels = list(renderLayers.values()) list(reversed(labels)) ```
Principled shader no exporting extensions parameters like KHR_materials_sheen(
It is very important to use standardSurface instead of lambert, as this shader supports all the right texture maps and is becoming an industry standard. It is already successfully exported...