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Support standardSurface shader

Open alexcubor opened this issue 5 months ago • 1 comments

It is very important to use standardSurface instead of lambert, as this shader supports all the right texture maps and is becoming an industry standard. It is already successfully exported to USD for iOS environment. We would like the GLB exporter to be able to translate standardSurface into its own shader. Can we enable support for standardSurface?

alexcubor avatar Sep 17 '24 14:09 alexcubor