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Recently it seems the worker can get stuck doing 3D Photo Inpainting - it apparently stays at 35% memory and 100% CPU for over 30 minutes, as though in a...

Results from CGD appear to better than those from vqganclip. Investigate and implement! Check out this colab from Crowson: https://colab.research.google.com/drive/1mpkrhOjoyzPeSWy2r7T8EYRaU7amYOOi?s=09 or https://colab.research.google.com/drive/1uGKaBOEACeinAA7jX1_zSFtj_ZW-huHS?s=09 Also Nerdy Rodent has a repo: https://github.com/nerdyrodent/CLIP-Guided-Diffusion Might...

When the worker falls over or restarts for any reason, it should retrigger any requests that should be in the queue - indeed, ideally it would pick up the last...

The generation form needs to be completed. Error handling needs to be done properly, with a growler or popover. User login needs to use the get endpoint to check login...

It's not uncommon for a long-running render to go bad late in the game, e.g. after running for 24 hours or longer. In this case, instead of restarting from scratch,...

It would be nice if we can make the filesize for the videos smaller. Multiple ways to do this: https://unix.stackexchange.com/questions/28803/how-can-i-reduce-a-videos-size-with-ffmpeg Most straightforward: ``` ffmpeg -y -i input.mp4 -c:v libx264 -crf...

It would be useful to be able to enable debugging text on test videos so we know what the text prompt is for any given frame. This should be straightforward...

At present we have texts and styles, but it would be useful to be able to have three or more lists of texts that work the same way - they're...

The interim generation is an expensive operation that runs often. Instead, it should run only ever 40-60 epochs and an option to generate one on the fly should be added.

It would be useful, for scaling up purposes, if we could antialias the 3D in vispy. This should be doable: https://github.com/vispy/vispy/wiki/Tech.-Antialiasing This should be either very straightforward or impossible: ```python...