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Rewind
It's not uncommon for a long-running render to go bad late in the game, e.g. after running for 24 hours or longer. In this case, instead of restarting from scratch, we'd like to "undo" a certain number of steps. There's quite a lot involved in this:
- You need to set steps_completed to the appropriate number.
- You need to delete all generated output frames from the steps folder.
- You need to copy the most recent output frame to output.png.
- You need to scale output.png back down to the expected size.
All of this is extremely prone to human error, so having a button I can hit to get the computer to do it for me would be super handy.