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PVSnesLib : A small, open and free development kit for the Nintendo SNES

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When creating an RPG-style game, it is often useful to have two BGs with the same scrolling parameters. It would be nice to be able to set two backgrounds in...

## Feature request Creating these 2 functions will allow a better control on a music IT file: - `spcPause()`: This function pauses a played music (started with `spcPlay(0)`) - `spcResume()`:...

## Description When angle > 200, the rotation becomes unexpected. You can test this issue by testing this example here on develop branch: https://github.com/alekmaul/pvsneslib/tree/develop/snes-examples/graphics/Backgrounds/Mode7

I'll preface this by saying, yes, I'm doing something highly non-standard in the SNES area. I'm working with some highly specialized custom hardware, and this is a technique common on...

I experience sporadic infinity loops in spcProcessStream using pvsneslib c414bcd9. The issue occurs in `snesmodwla.asm` line 1136 and 1209 when it waits for the write to the audio IO to...

Yes, the new versions of Tiled do not work with PVSnesLib. He is referring to 1.10. However, because this is a float, txm2snes.c sees 1.1 and 1.10 the same which...

When moving across the map using map engine, objects take on different ids. Because ids are not fixed, then using functions such as oamSetVisible(id, OBJ_HIDE) does not allow you to...

Hi, In the effectsandmusic example, there is some error in the SFX play after reloading the music. To reproduce: - play SFX and change them by pushing LEFT and RIGHT:...

**Current problem:** Currently, the map engine works only with BG1. This causes issues when trying to use BG2 for a HUD because of the following layered order: BG1 - Priority...

I've observed the Ricoh CPU get stuck in an infinite loop (in Mesen 2) here, at "sync with spc:" ``` @next_block: lda [digi_src2], y sta spc2 rep #20h ; read...