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PVSnesLib : A small, open and free development kit for the Nintendo SNES

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Hello, Mode 1, 2, 3 and 7 examples work great. So it would be nice to have an example for Mode 5 and 6 : P I've been told that...

Hi, A PR to standardize the code (coding convention) for C and ++ files as well as the addition of a settings.json file for **vscode** so that we all follow...

Hi, Here a PR to add a new feature to check ROM integrity by using `md5sum`. It's integrated in the docker build process or can be used as standalone. I...

Hi, Here the PR to switch compiler/tcc-65816 as a submodule. Please first accept the last PR from tcc repository to fulfill the main branch.

Hello. I have a picture 256x448, i need to output two 256x224 tilemaps. I don't use tile reduction, so the upper picture tileset is $7000 length, and the same for...

Add last huge fix and new gfx4snes tool

This was fixed in earlier 4.x dev branch, but now with 4.1 it is broken again. When on a vertical map, if you move up or down on the map,...

we have an issue with last version of pvsneslib, big constants are no more working as it seems the .db part is no more handling more than 256 characters or...

# Feature request Create the function `setModeHdmaWindowEx` where channel numbers can be passed in parameters: ``` /*! \fn setModeHdmaWindow(u8 bgrnd, u8* hdmatableL,u8* hdmatableR) \brief Do a window effect on screen....

Hi, I wanted to build with the last version of pvsneslib this project (linked in the wiki). The project does not respect programming best practices and have only a huge...