Rafał Trąbski

Results 19 issues of Rafał Trąbski

Currently you can only decide number of edges and size of obstacles - they are all convex, regular polygons. It would be better if you can give a list of...

enhancement

when vertex closing current wall is in LL quadrant and checked-against corners are in LR quadrant (their angle is not less than max_angle because we 'reset' angle at 260 degrees)...

bug

Obstacles are created and positioned at the start, and you can not change their positions after that. It would be nice if you can click and grab an obstacle and...

enhancement

Units have some strange issues with detecting and keeping track of detected enemies on isometric map. They "forget" about detected enemies, and sometimes they do not detect them at all.

bug

Cross of the MouseCursor class is not drawn correctly when viewport moves far from the oruigin. ![cross-surcos](https://github.com/akapkotel/python_real_time_strategy_game/assets/40523203/3c5de752-4678-4a3e-8211-5eb3c9691af9)

bug

MiniMap requires data from map, and both IsometricMap and MiniMap should be adjusted to work with each other.

bug

Each frame there are dozens of dog sprites rendered and each Unit is 'revealing' a portion of the fog of war which must be updated and redrawn. There must be...

enhancement

For now each Unit is testing, if it's QuadTree should be chanmged every time that Unit moves to another Tile. It lead to in_bounds() method call, which is expensive. If...

enhancement

First time construction options are loaded, if there are many of them, the refereshing of UI takes too long. Requires optimization.

enhancement

Isometric map requires isometric Units with correct angles.

enhancement