Andrew Frost

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Thanks @marchbold - if it's something we could try to reproduce here too it would be good - would it be possible to get an "apk-debug" build of it plus...

Hi all We do seem to have a problem that's restricted to just Pixel 6 devices... if folk are able to report this to Google it would be useful, we...

We had a quick look at this `MAX_NUM_VERTICES` thing, it's limiting the size of the vertex buffers but I presume there's no error codes coming back from the device when...

Great thanks @PrimaryFeather - that explains the issue with the tile grid that could cause a lot of vertices to be created... So what we're saying is that the Pixel...

Hi @RossD20Studios - thanks for that analysis! Useful to have a better set of values here... I think there's some concern that there are other constructs that may still cause...

Sorry for the delay, I've been meaning to check with you - do you still find this? We've got a machine updated with the latest Monterey and it's working okay...

Thanks for the update, interesting one .. I'm not aware of any settings that could be updated for a particular user to disable this, unless perhaps it was the "allow...

Interestingly, the only thing that seems to be causing this problem is that the runtimeClasses.jar file has got the folder names in there as zip directory entries. This jar file...

You can try with the runtimeClasses.jar file that's in the below zip... we've updated the build process so that it doesn't have the folders in it now. [runtimeClasses.zip](https://github.com/airsdk/Adobe-Runtime-Support/files/8883880/runtimeClasses.zip) thanks

Hi Yes there seems to be a lot going on at start-up judging by all those threads ... but the main thread is currently processing the initial SWF file and...