Andrew Frost

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Are you thinking of including graphical support then? Or just using the Flash APIs that make sense for a server-side target? There are a lot of APIs from Flash Platform...

Okay that sounds good. To get it all started I believe it's possible to create all the API stubs by decomposing the playerglobal/airglobal swc/abc files.. Think I looked into that...

Hi Yes, the build for this used ant, see attached (there's a FlashDevelop project there but you can ignore it, just use the build.xml to build). I have the latest...

Okay, this time on the right issue, here's the link to the project that generates lzma-compressed swf files. [https://www.dropbox.com/s/9vzie7merlcm1c0/MainApp.zip?dl=0](url)

Hi - so, "buffer creation failed" isn't in the initial parameter checking code. It means that the platform-specific creation of the vertex buffer hasn't worked properly.. What's the platform /...

@j3k0 if it's Android then it may just be an OpenGL issue with one of the calls being made to allocate a buffer that's not working properly.. not entirely sure...

Will see what we can do re that .. but initially, if you are able to see the output from the below snippet ``` try { buffer = context.createVertexBuffer(_numVertices, _vertexSize...

Just to confirm the change in 33.1.1.633: > AIR-5060: Prevent Function accelerators triggering with normal keypresses on Monterey The problem was happening because AIR doesn't know about the "Function" key,...

@MalacTheLittle good point re the shared runtime version. We can look at issuing an update to that for macOS to get this working on shared versions too..

@ybondarenko1986 the updated shared runtime should be out next week.. if you have the SDK and run using build .633, you shouldn't see this issue any more..?