Ai Austin
Ai Austin
Yes, I saw that too.. but sticking to why the left chine is handled differently, it is an example of the general problem I see in several models. It would...
The sample model also has warnings related to texture images which I have not been able to pin down. It would be nice to understand what the issue is there...
I can even export the .glb file from the .blend model at a different time and the export shows as identical in size, etc. But a later one shows nine...
As background this mesh was originally created in the 1990s in Cinema4D for single image high quality renders and the mesh I know mis quite complex. A lot of NURB...
I found a way I can reliably move from a Blender 4.4.3 Model that has no "ACCESSOR_INVALID_FLOAT" errors to one where the glTF exporter produces 9 such errors (three batches...
I am seeing a potential cause of this issue. It seems to be related to how you select all the model, or parts of it, for selected glTF export. Selection...
Would it make sense for the exporter just to NOT output the NaNs as they will always show as a glTF validation error - "Accessor element ... is NaN"? glTF...
Nods. I see this all the time Julien. Sometimes (but not every time) if I wait a minute or so (yes, really that long) after selecting the model for export...